104 Cognitive Biases & Principles

...that drive your customers

Every time a customer interacts with your business, they:

  1. Filter the information
  2. Seek the meaning of it
  3. Act within a given time
  4. Store bits of it in their memory

So to grow your business, you need to understand the biases & heuristics affecting those four decision-cycle steps.

Below is a list of cognitive biases and design principles (with examples and tips) for each category. Let's dive right in.

PS: Want these applied to your business for you? Get a personalized audit

Information

Users filter out a lot of the information that they receive, even when it could be important.

Hick's Law

More options leads to harder decisions.

Confirmation Bias

People look for evidence that confirms what they think.

Priming

Previous stimuli influence users' decisions.

Cognitive Load

Total mental effort required to complete a task.

Anchoring Bias

Users rely heavily on the first piece of information.

Von Restorff Effect

People notice the item that stands out most.

Banner Blindness

Users learn to ignore banner-like information.

Attentional Bias

Our recurring thoughts filter what we notice.

Empathy Gap

People underestimate how much emotions drive behavior.

Frequency Illusion

After noticing something, you start seeing it everywhere.

Selective Attention

We filter out things based on perceived relevance.

Survivorship Bias

We focus on what made it and ignore what didn't.

Curse of Knowledge

Experts forget what it's like to be a beginner.

Dunning-Kruger Effect

Low ability overestimates skill; experts underrate it.

Aesthetic-Usability Effect

Users perceive beautiful design as more usable.

Signifiers

Visual cues tell users how to use something.

Visual Anchors

Elements that guide where users look.

Centre-Stage Effect

We tend to choose the option in the middle.

Cashless Effect

We spend more freely when not using physical cash.

Cocktail Party Effect

We tune into relevant info amid noise.

Mental Model

Users have preconceptions of how things should work.

Novelty Effect

Performance spikes when something new is introduced.

Negativity Bias

Negative events weigh more than positive ones.

Spacing Effect

Information spaced over time is better retained.

Juxtaposition

Items compared side by side shift perception.

Miller's Law

People hold about seven items in working memory.

Meaning

Users connect the dots and fill in the gaps based on their existing knowledge and beliefs.

Halo Effect

One good trait colors the whole impression.

Social Proof

People copy the actions of others.

Authority Bias

We trust authority figures more.

Framing

The way info is presented changes the decision.

Storytelling Effect

Stories are more memorable than facts.

Picture Superiority Effect

Images are remembered better than words.

Expectations Bias

Our expectations shape our perceptions.

Anthropomorphism

We attribute human traits to objects.

Spotlight Effect

We overestimate how much others notice us.

Self-Reference Effect

We relate information back to ourselves.

Backfire Effect

Contradicting evidence can strengthen a belief.

Barnum-Forer Effect

Vague statements feel personally accurate.

Fresh Start Effect

New beginnings motivate fresh action.

Pygmalion Effect

Higher expectations improve performance.

Group Attractiveness Effect

Items in a group seem more attractive together.

Pareto Principle

80% of effects come from 20% of causes.

IKEA Effect

We value things more when we help build them.

Goal Gradient Effect

Motivation increases as we near a goal.

Hawthorne Effect

People change behavior when they're observed.

Law of Similarity

Similar elements are perceived as related.

Law of Proximity

Close elements are perceived as a group.

Law of Prรคgnanz

We perceive things in their simplest form.

Law of Common Region

Items in a shared boundary feel grouped.

Feedback Loop

Actions that produce visible responses.

Streisand Effect

Hiding information makes it spread more.

Affect Heuristic

Emotions drive fast judgments.

Noble Edge Effect

Socially responsible brands are preferred.

Provided Value

Giving value upfront builds reciprocity.

Decoy Effect

A third option nudges the choice you want.

Sensory Appeal

Multi-sensory cues deepen engagement.

Time

Users act fast to avoid mistakes and irreversible decisions, often relying on shortcuts.

Loss Aversion

Losses feel worse than equivalent gains.

Default Bias

We tend to stick with the default option.

Reactance

We resist when our freedom feels threatened.

Commitment & Consistency

We act consistently with past commitments.

Reciprocity

We feel obligated to return favors.

Scarcity

Limited availability increases desire.

Sunk Cost Fallacy

We continue because of past investment.

Endowment Effect

We value things more once we own them.

Tesler's Law

Complexity can be moved, not removed.

Fitts's Law

Time to a target depends on size and distance.

Zeigarnik Effect

We remember incomplete tasks better.

Labor Illusion

We value things that visibly take effort.

Hyperbolic Discounting

We prefer smaller, immediate rewards.

Nudge

Subtle prompts steer behavior.

Parkinson's Law

Work expands to fill the time available.

Pseudo-Set Framing

Grouping tasks motivates completion.

Weber's Law

Change is noticed in proportion to the original.

Occam's Razor

The simplest solution is usually best.

Analysis Paralysis

Too much analysis stalls the decision.

Self-Initiated Triggers

Self-set reminders work better than external ones.

Investment Loops

The more we invest, the more we engage.

Status Quo Bias

We prefer things to stay the same.

Curiosity Gap

We seek to close gaps in our knowledge.

Decoy Effect

A nearby option makes another look better.

Friction

Every extra step loses some users.

Default to Action

Momentum makes the next step easier.

Memory

Users store only fragments of an experience, and what they keep shapes future decisions.

Peak-End Rule

We judge experiences by their peak and end.

Serial Position Effect

We recall the first and last items best.

Availability Heuristic

We judge by what comes to mind easily.

Recognition Over Recall

Recognizing is easier than recalling.

Method of Loci

We remember via spatial association.

Chunking

Grouping information aids memory.

Tip of the Tongue

Partial recall that won't quite surface.

Google Effect

We forget info we know we can look up.

Next-in-Line Effect

We forget info right before our turn.

Context-Dependent Memory

Recall is better in the same context.

Levels of Processing

Deeper processing improves memory.

Testing Effect

Recalling info strengthens memory.

Zero Risk Bias

We prefer eliminating risk entirely.

Discoverability

Easy to find means easy to use.

Flow State

Full immersion in an activity.

Familiarity Bias

We prefer what we already know.

Internal Trigger

Emotions prompt habitual actions.

Variable Reward

Unpredictable rewards are the most engaging.

Storytelling Effect

Narratives stick far longer than facts.

Picture Superiority

Visuals outlast words in memory.

Spacing Effect

Spaced repetition cements memory.

Von Restorff Effect

Distinctive items are remembered best.